
Season 1 Summary
The story follows Erik, a young Cleric from the Clerics League, who is sent by his master to the Citadel of Jurango on a secret mission.
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Upon arrival, Erik meets Tru, the Inspector General, who has been tasked with finding the reason for an increase in goblin encounters beyond the citadel's walls. Their investigation soon reveals that the goblins are being directed by a powerful undead Wizard named Grock, and, worse, that there is a spy within Jurango's walls feeding the Wizard information that could lead to the citadel's downfall.
Season 1 Podcast

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The Krellian Empire: A Realm in Decline
The Krellian Empire is an ancient and once-powerful realm ruled by an empress who is a direct descendant of the first imperial princess. For 1200 years, Krell has been a center of commerce, hope, peace, and prosperity. However, the empire is now experiencing a period of decline, with decadence, corruption, and internal strife weakening its defenses and emboldening its enemies.
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Krell is at a crossroad. The empire's future hinges on its ability to address its internal weaknesses, unite its people, and confront the growing threats on its borders. Whether the empire can overcome these challenges and restore its former glory remains to be seen.
Challenges to the Empire
External Enemies
The empire is surrounded by hostile forces, including humans, inhumans, undead, and demons, all sensing Krell's weakness and plotting its downfall. The orcs and goblins under the command of Grock and Kofu represent a significant external threat, as evidenced by their invasion of Jurango.
Internal Strife
The power struggles between the four leagues of magic users have created divisions and weakened the empire's defenses. This internal strife has led to a culture of suspicion and distrust, hindering cooperation and undermining the empire's ability to respond effectively to threats. As our conversation history points out, the Entente, a secret organization formed by leaguesmen concerned about the empire's vulnerability, represents a potential force for change.
Loss of Confidence
The empire's citizens are losing faith in their leaders' ability to protect them. The decadence and corruption within the ruling class have eroded public trust, and the neglect of strategically important outposts like Jurango has fueled a sense of abandonment and disillusionment. This loss of confidence further weakens the empire's cohesion and makes it more susceptible to internal collapse.

Leagues of Magic Users
The Krellian Empire relies on four leagues of magic users to lead its defense forces and to maintain of order within. Each league specializes in a distinct form of magic, drawing upon specific frequencies of the magical spectrum. These leagues are both essential to the empire's survival and a source of internal tension and political maneuvering.


Jurango
Jurango is a citadel on the far-flung fringes of the Krell Empire. It guards a crucial mountain pass that has never been breached by any invading army in a thousand years. It is heavily fortified with an outer and inner wall, a vast array of artillery, and a dedicated military force. With its long and illustrious history, many valiant heroes and heroines were forged in the fires of epic battles defending Krell. For as long as the empire has thrived, no invading army has ever broken through the outpost's daunting defenses. For this reason, Jurango has long been synonymous with Krell's sovereignty.
Yet even here, there are signs of decline -- fortifications in disrepair, dwindling supplies, ebbing morale, and a malaise seeping into the very soul of a once intrepid community. For everyone has their secrets.
And lurking just beneath the surface of Jurango's crumbling ramparts and bulwarks, there are mysteries yet to uncover.

Erik
It is into this setting that Erik, a young and adventurous novice Cleric, soon finds himself. He arrives at Jurango prepared to do his part protecting his failing homeland, pursuing his mission with an almost childlike enthusiasm. But soon, he discovers his arrival has instead set in motion the final stage of a powerful enemy’s long-laid plans for invasion.